**Abstract:**
Efficient allocation of tasks to workers is a central problem in crowdsourcing. In a typical setting, different workers arrive at different times.
Similarly, different tasks arrive at different times. The goal is to assign the available workers to tasks, such that we are able to complete as many
tasks as possible. Usually, the tasks are heterogeneous and have different rewards. Hence, we would like to maximize the total reward (as opposed to just
the number of completed tasks). Often, the arrival times of worker "types" and task "types" are not erratic and can be predicted from historical data.
In this paper, we model the problem to account for this history and propose a new mathematical model, called Online Matching with Two-Sided Arrival (OM-TSA).
We have a known bipartite graph G = (U,V,E) where U is the set of worker types and V is the set of task types. An edge e = (u, v) exists iff worker u is compatible
with task v. The setting proceeds in rounds for T time-steps. At each time-step, a worker u from U and a task v from V are sampled independently from two
respective (known) distributions. Further, we assume the sampling processes are independent and identical across the T rounds. We assume that
(1) when a worker u arrives, they stay in the sys- tem until matched and (2) when a task v arrives, it needs to be assigned to an available worker u
immediately (and obtaining a reward w(u, v)); if not, we do not get any reward for this task (and the action is irrevocable). Our goal is to maximize the
expected reward. Our model is a significant generalization of the classical online matching model, where one of the sets U and V , say U, is assumed to be
available offline. We relax this assumption to capture the transient nature of worker arrivals. For the general version of OM-TSA, we present an optimal
non-adaptive algorithm which achieves an online competitive ratio of 0.295. For the special case of OM-TSA where the reward is a function of just the worker type,
we present an improved algorithm (which is adaptive) and achieves a competitive ratio of at least 0.345. On the hardness side, along with showing that the ratio
obtained by our non-adaptive algorithm is the best possible among all non-adaptive algorithms, we further show that no (adaptive) algorithm can achieve a ratio better
than 0.581 (unconditionally), even for the special case of OM-TSA with homogenous tasks (i.e., all rewards are same). At the heart of our analysis lies a new technical
tool (which is a refined notion of the birth-death process) called the two-stage birth-death process, which may be of independent interest. Finally, we perform
numerical experiments on both simulated as well as two real-world datasets obtained from crowdsourcing platforms to complement our theoretical results.

**Keywords:** Randomized Algorithms; Online Algorithms; Artificial Intelligence; Applications